Now there's an actual in-game economy with money that you use to buy and sell materials instead of a barter systemĢ. I haven't finished the game yet (chapter 6 right now), but the list of changes so far are stuff likeġ. It's a bit harder, mostly because the developers sat down and nerfed the ♥♥♥♥ out of some strategies (many characters have their weapon types changed completely, so you can't do Wappa link farming off of crits or have the twins turn into mortar). Capcom knows how to reintroduce products because they're not soulless ex-bankers running a game company.Yeah overall it's just more of a good thing with an expanded scope. They look at data charts all day instead of asking their players, and it's why they fail. And the one they keep trying, BF, they don't get what people want and instead keep trying to reinvent the wheel. ![]() I wish these companies didn't try to make maximum money on every product they move. ![]() When this bombs, they'll only see the $ didn't appear and their very small brains will conclude that a) no one likes C&C anymore b) no one likes RTS games. Throw in a couple of loot boxes, maybe a few battle passes, blamo, free money for the rich. So the overpaid CEO man and "investors" decide to put this on mobile because there's more fish to attach to. Battlefield flopped, their game they just put out reviewed mid during a year where everyone is eating good gaming vitamins. ![]() Here's why this is mobile and why C&C is dead: Banker CEO decides the kids want a C&C game, but to accounting banker man, he only sees $ and what makes the most return? Mobile! So clearly non-gamer banker CEO turd decides to make money, this IP belongs on mobile as their PC & console games as of late haven't been too hot.
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